MeatROme | 2006-05-14 12:27

Are you planning to upload some content to Quadropolis - Great! Read on!
The Cube Wiki article Distributing Maps contains the original text of this guide;
This deals with the specifics of Quadropolis postings.
It tries to prepare you for providing poished content to the community and avoid any unwanted tags, maybe even get you a starred content one. ;-)

Suicizer | 2014-02-19 12:36
In this guide, the meaning and the best ways of flow within the layout of a map will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

What is flow?

In common terms, the flow of a map is describing how a map feels while navigating through it. Some cases which effect the flow are:

  • Gameplay
  • Layout
  • Atmosphere (texturing, lighting, detailing)
  • Clipping.
  • Flow explanation

    When a map has no flow, it means most of the times that it lacks some of the criteria which is listed in the next couple of aligns. Keep in mind that when you ignore some of the criteria, you may risk some serious flow issues on your map.

    Suicizer | 2013-12-11 12:22
    In this guide, the meaning and the best position of gamemode entities will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

    What is a gamemode entity?

    In common terms, gamemode entities are entities which are required for only certain gamemodes. Certain of those entities are:

  • Base
  • Flag
  • Any other entities which affect the core gameplay are not considered as gamemode entities as the objective of the gamemode can be achieved without them as well or they can't be modified in the mapping process.

    Entity explanation

    The base entity only appears activated in the modes Capture, Regen Capture and Hold (plus it's variants).

    AndreONEz | 2013-11-02 15:18
    Total translation for AssaultCube
    AssaultCube 1.2.0.1: 100% ITALIANO
    ac_1201_ita_alpha.zip (618.3 KB)
    AndreONEz | 2013-07-26 22:10
    Alternative pickups
    10
    points ]
     (1 vote)
    AndreONEz | 2013-07-05 10:08
    kc | 2013-05-16 20:43
    ac_barter by Halo and Zero
    ac_barter
    ac_barter.zip (1.75 MB)
    AndreONEz | 2013-04-27 11:51
    ac_baust (Baustelle)
    10
    points ]
     (1 vote)
    This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
    Industrial/urban map
    ac_baust (Baustelle)
    ac_baust.zip (51.61 KB)
    AndreONEz | 2013-04-08 00:34
    Urban/industrial map
    ac_civic
    ac_civic.zip (15.86 KB)
    AndreONEz | 2013-03-29 18:11
    ac_heat
    6
    points ]
     (1 vote)
    Night desert themed map (updated on the 1st of April 2013)
    ac_heat
    ac_heat.zip (14.04 KB)
    Syndicate content
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    9
    points ]
     (1 vote)
    Created 2014-04-20 06:06
    20 hours 28 min ago
    Death14
    29
    points ]
     (4 votes)
    Created 2014-04-19 13:30
    1 day 13 hours ago
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    42
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    14
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    8
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    Created 2014-04-11 16:30
    1 week 2 days ago
    Zoocata
    14
    points ]
     (2 votes)
    Created 2013-07-16 17:25
    39 weeks 5 days ago
    Poll
    Monthly Poll April 2014: After creating a node, do you want more specific, general or no feedback at all?
    More specific feedback. I would rather improve a few points on my content and work on those others later.
    67%
    More general feedback. I would rather improve my content more generally fixed.
    29%
    No feedback at all. I don't listen to comments anyway.
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    Other.... [comment]
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    Total votes: 21