Anonymous | 2014-02-19 12:36
In this guide, the meaning and the best ways of flow within the layout of a map will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

What is flow?

In common terms, the flow of a map is describing how a map feels while navigating through it. Some cases which effect the flow are:

  • Gameplay
  • Layout
  • Atmosphere (texturing, lighting, detailing)
  • Clipping.
  • Flow explanation

    When a map has no flow, it means most of the times that it lacks some of the criteria which is listed in the next couple of aligns. Keep in mind that when you ignore some of the criteria, you may risk some serious flow issues on your map.

    Anonymous | 2013-12-11 12:22
    In this guide, the meaning and the best position of gamemode entities will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

    What is a gamemode entity?

    In common terms, gamemode entities are entities which are required for only certain gamemodes. Certain of those entities are:

  • Base
  • Flag
  • Any other entities which affect the core gameplay are not considered as gamemode entities as the objective of the gamemode can be achieved without them as well or they can't be modified in the mapping process.

    Entity explanation

    The base entity only appears activated in the modes Capture, Regen Capture and Hold (plus it's variants).

    AndreONEz | 2013-11-02 15:18
    Total translation for AssaultCube
    AssaultCube 1.2.0.1: 100% ITALIANO
    ac_1201_ita_alpha.zip (618.3 KB)
    AndreONEz | 2013-07-26 22:10
    Alternative pickups
    10
    points ]
     (1 vote)
    AndreONEz | 2013-07-05 10:08
    kc | 2013-05-16 20:43
    ac_barter by Halo and Zero
    ac_barter
    ac_barter.zip (1.75 MB)
    AndreONEz | 2013-04-27 11:51
    ac_baust (Baustelle)
    10
    points ]
     (1 vote)
    This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
    Industrial/urban map
    ac_baust (Baustelle)
    ac_baust.zip (51.61 KB)
    AndreONEz | 2013-04-08 00:34
    Urban/industrial map
    ac_civic
    ac_civic.zip (15.86 KB)
    AndreONEz | 2013-03-29 18:11
    ac_heat
    6
    points ]
     (1 vote)
    Night desert themed map (updated on the 1st of April 2013)
    ac_heat
    ac_heat.zip (14.04 KB)
    DogDancing1 | 2013-02-18 06:57
    ac_polar by DogDancing
    8
    points ]
     (1 vote)
    ac_polar a cold old castle for capture the flag
    ac_polar by DogDancing
    ac_polar.zip (39.97 KB)
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