I hope you arent getting bored from remakes of Quake 3 Arena maps, because here's another one!
The normally called "q3tourney5" map that plays great in Quake 3 Arena, has been created in Cube Engine 2, with some sizeable gameplay and flow. Of course, the "Quadropolis Standards" has been tried to reach, by adding more platforms in the map than its original.
The map is really ment to be played 1 on 1. When trying ffa with more then 2 people, pickups will be hard to get.
Its like its original, designed for ffa and efficiency duels. Insta can be played on it either, but not recommend because of the fog (wich is a pretty nice part of the gameplay and original against other maps). It can be very usefull to sneak away when your opponent has the quad, or to confuse your enemy in an efficiency duel).
Be sure to give it a try before voting, because it looks pretty different ingame than on the screenshots. Just taking a match against a bot is no problem at all too, they havent got any problem with reaching any platform in the map (exept the one with just 1 health on it, even tough that requires a perfect timed jump from the quaddamage or a trickjump).
I hope you enjoy it!
Credits:
Thanks to Yves Allaire for the e7 texture pack!
Improvements:
29-08-2010,
- Another way to the upper platforms has been added, to improve the gameplay and flow (for the people that cant see it or are just too lazy to check out the real gameplay and flow of the map, its a teleport that spawns you to the upperplatform with just 1 health on it, above a greenarmour thats spawning on a small pool)...
- The center walls are fully clipped now.
- Lighting has been fixed on some places.
- Jumppad geometry problem has been solved.
- Screenshots has been updated.
- Some pickups has been switched (the quaddamage is at the place where the health supposed to be, just in the air between 2 upper platforms. The quad has been putted on that place to give bots a fair chance too, else they somehow were never able to take the quaddamage, even tough they could reach it. A rifleround is added where the quad was spawning).
- Some more playerstarts has been added (especially on the upper platforms).
- There has been added another lower platform next to the bullet spawn area and the center of the map.
- Waypoints has been updated of course.
02-09-2010,
- Took some fog away to set it to 250 instead of 200...
- Unclipped the centerwalls again (to increase the flow a bit)...
Those improvements were probably the last, because there isnt much left to improve (exept if someone suggests an idea wich would fit logical in the map)...
14-12-2010
- Added an awesome detail for marking there's a teleport; A "kind of" mirror of the place where you get spawned when you take the teleport. A screenshot is attached to this node.
25-8-2011
- The configuration-file has been updated so all textures also use a height-mapped texture.
- The environmental texture has been converted to a .jpg-file to decrease the file-size.
P.S.
Yet again, e7 texturepack is required! It can be downloaded here.
| Attachment | Size |
|---|---|
| screenshot_129254.png | 1.5 MB |