Calinou | 2010-01-28 13:14
Waypointing for bots, mapping tips and tricks.
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 point ]
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Waypointing your maps for bots

1. Start your map in coop-edit mode. [/coop (mapname)] (if it's a map with bases or flags, choose capture or ctf, you can)

2. type /aidebug 6, then /dropwaypoints 1

3. Optionnaly, you can change max waypoint seeing distance with /showwaypointsradius (value, default 200).

4. Run in all the map, go on playerstarts and team playerstarts, ammo, bases, flags (avoid floating flags !!), avoid jumping while unnecessary. [do not weapon jump and take too risks]

5. When it's good, type /savewaypoints
Tip : You have 2 maps with same geometry but not same textures or entities ? type /savewaypoints (mapname)

6. Type /aidebug 0 and /dropwaypoints 0

7.

Enjoy !

Mapping with /skytexture 0

1. Go in edit mode and type /skytexture 0

2,3,4. By default clip does not clip projectiles and shots. To do weapon clip (anti-camp), create a skytexture-0-textured block and noclip it. To do player and weapon clip, simply create a skytexture-0-textured block.

5.

Enjoy !

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