Windecker | 2009-12-25 21:47
Damage Volumes
40
points ]
 (4 votes)

I've wanted these for a long time, and I imagine that several other people have as well..
A material with same idea as DEATH in the aspect of sucking health away, but it damages by X amount per second rather than instant death.
It would greatly help in adding effects such as fire, perhaps acid, or hot surfaces, where the player is damaged more and more as they stand in the danger zone.

For simplicity sake, nobody really NEEDS a gui for it either, and the material could be added to a map via a command such as "/damagemat 30" the 30 being the amount of damage per second.

Give me some feedback please

40
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 (4 votes)
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