sinsky | 2005-07-15 16:41
Using free tools to produce .md2 models
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.

In this small tutorial I will try to explain how to use Blender v2.36 with the Quake 2 modeller to produce and texture a simple mesh for use with Cube.

Disclaimer: I can't guarantee that the tutorial will be of any use to anyone. If you arise damages from the tutorial, I don't want to know about it.

What we need:

  • Blender 2.36 and the Blender md2 import/export scripts by Bob Holcomb
    (script files must be put in the .blender/scripts folder in order to work)

  • The Quake 2 modeller by Phillip Martin and Jaimi McEntire (hopefully v0.91b)

First let's start by creating a cube in Blender. I assume you have some basic knowledge on how to use this program, otherwise from now on it may be a little hard to follow. Place the cursor in a 3D View window, hit spacebar and select add=>mesh=>cube. In edit mode, press A to select all if needed (not needed in our case because all is selected by default, but good to know anyway), then click the Mesh menu and select faces=>convert quads to triangles. Use keypad 1, 3 and 7 or SHIFT + the latter to change top and side views. Keypad 5 switches between perspective and orthogonal view. Once you've chosen a view enter UV face select mode and press U. Choose Bounds to 1/1 or experiment with other options. When you've made your choice enter the UV/Image editor window, select an image, go back to 3D view, enter Object mode and press ALT+Z to see your model textured. If you have difficulty with all those hotkeys look for corresponding commands in the menus, personally in most cases I find it more convenient to use a hotkey.

After you export the mesh, open the .md2 file with Quake 2 modeller. You need to have UV mapped the mesh in Blender even if you didn't select a texture, otherwise it may not load properly. Select, move, scale, manage frames, export to md2 and try with Cube.

This way of producing Cube model data is not very reliable. Nonetheless, I think the information presented here or parts of it may be useful to Cube people.

Sinsky

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