newmenu trigger menuitem [invisible] [BTmm = -1; showmenu trigger2] menuitem [a carrot] [BTmm = 23; showmenu trigger2] menuitem [switch #1] [BTmm = 24; showmenu trigger2] menuitem [switch #2] [BTmm = 25; showmenu trigger2] menuitem [door #1] [BTmm = 26; showmenu trigger2] menuitem [door #2] [BTmm = 27; showmenu trigger2] menuitem [door #3] [BTmm = 28; showmenu trigger2] newmenu trigger2 menuitem [animation loop] [BTtt = 0; showmenu trigger3] menuitem [trigger once (popback)] [BTtt = 1; showmenu trigger3] menuitem [trigger once (popback & rumble)] [BTtt = 2; showmenu trigger3] menuitem [trigger once] [BTtt = 3; showmenu trigger3] menuitem [trigger once (rumble)] [BTtt = 4; showmenu trigger3] menuitem [trigger multiple (popback)] [BTtt = 5; showmenu trigger3] menuitem [trigger multiple (popback & rumble)] [BTtt = 6; showmenu trigger3] menuitem [trigger multiple] [BTtt = 7; showmenu trigger3] menuitem [trigger multiple (rumble)] [BTtt = 8; showmenu trigger3] menuitem [door (open once)] [BTtt = 9; showmenu trigger3] menuitem [door (auto close)] [BTtt = 10; showmenu trigger3] menuitem [door (locked)] [BTtt = 11; showmenu trigger3] menuitem [vanishing trigger] [BTtt = 12; showmenu trigger3] menuitem [vanishing trigger (rumble)] [BTtt = 13; showmenu trigger3] menuitem [End Of Level Trigger] [BTtt = 29; showmenu trigger3] build_trigger = [newent mapmodel $BTmm $BTtt $BTti] newmenu trigger3 loop i 9 [ tjt = (concat Trigger (concatword # $i)) tjc = (concat BTti "=" $i ";" "build_trigger") menuitem $tjt $tjc ]