newgui editing [ guibutton "materials.." "showgui materials" guibutton "toggle edit mode (key E)" "edittoggle" guibutton "toggle heightmap (key H)" "" guibutton "deselect (key SPACE)" "cancelsel" guibutton "passthrough (hold ALT)" "passthrough" guibutton "select drag left mouse " "" guibutton "select corners drag middle mouse " "" guibutton "extend selection right mouse" "" guibutton "reorient right mouse" "" guibutton "move selection drag right mouse" "" guibutton "copy (key C)" "copy" guibutton "paste (key V)" "paste" guitab ents guilist [ guilist [ guibutton "drop entities.." "showgui dropent" guibutton "mapmodels.." "showgui mapmodels" guibutton "light.." "resetlight;showgui newlight" guibutton "newent playerstart " guibutton "newent shells" guibutton "newent bullets" guibutton "newent rockets" guibutton "newent riflerounds" guibutton "newent grenades" ] guilist [ guibutton "teleport.." "showgui newteleport" guibutton "monster.." "showgui monsters" guibutton "trigger.." "showgui triggers" guibutton "elevator.." "showgui elevators" guibutton "newent cartridges" guibutton "newent health" guibutton "newent healthboost" guibutton "newent greenarmour" guibutton "newent yellowarmour" guibutton "newent quaddamage" ] ] guitab keys guibutton "flip / mirror cube (key X)" "flip" guibutton "undo (key Z, U)" "undo" guibutton "redo (key I)" "redo" guibutton "delete (BACKSPACE)" "editdel" guibutton "edit entity gui (TAB)" "showentgui" guibutton "select all in box (N)" "entselect insel" guibutton "select all matching (M)" "selentfindall" guibutton "center view on ent (COMMA + scroll)" "entautoview" guibutton "edit entity console (PERIOD)" "selentedit" guibutton "toggle heightmap tex (MMB in heightmapmode)" "" guicheckbox "toggle outline (key 7)" outline guicheckbox "toggle wireframe (key 8)" wireframe guitab scroll guitext "push/pull selection scroll wheel only" guitext "push the face of a cube hold F + scroll wheel" guitext "change gridsize hold G + scroll wheel" guitext "change textures hold Y + scroll wheel" guitext "rotate hold R + scroll wheel" guitext "push corner with cursor hold Q + scroll wheel" guitext "push/pull heightmap hold LCTRL + scroll wheel" guitext "change heightmap brush hold B + scroll wheel" guitab light guibutton "recompute lights (SLOW: 8xAA, alpha-masked model shadows)" "calclight 3" guibutton "recompute lights (SLOW: 8xAA, model shadows)" "calclight 2" guibutton "recompute lights (slow: 8xAA)" "calclight 1" guibutton "recompute lights (default: 4xAA)" "calclight 0" guibutton "recompute lights (quick: 2xAA)" "calclight -1" guibutton "recompute lights (FAST: no AA, no shadows)" "calclight -2" guibutton "patch lighting" "patchlight" guicheckbox "fullbright" fullbright guitext "lightprecision (default: 32)" guislider lightprecision guitext "lighterror (default: 8)" guislider lighterror //guibutton "lightlod high (6)" "lightlod 6" //guibutton "lightlod low (2)" "lightlod 2" //guibutton "lightlod off (0)" "lightlod 0" guitab mapop guitext Savemap: guifield savemap_name 20 [ savemap $savemap_name ] guibutton [load @savemap_name map] "map $savemap_name" guibutton "newmap (default size: 12)" "newmap $newmapsize" guislider "newmapsize" 10 16 guibutton "increase mapsize (2x)" "mapenlarge" guitext "max undo size (default: 5 MB)" guislider "undomegs" 1 10 guibutton "optimize geometry" "remip" guibutton "set map title/author" "saycommand [/mapmsg ] ] newgui triggers [ guibutton [invisible] [BTmm = -1; showgui trigger2] guibutton [a carrot] [BTmm = 23; showgui trigger2] guibutton [switch #1] [BTmm = 24; showgui trigger2] guibutton [switch #2] [BTmm = 25; showgui trigger2] guibutton [door #1] [BTmm = 26; showgui trigger2] guibutton [door #2] [BTmm = 27; showgui trigger2] guibutton [door #3] [BTmm = 28; showgui trigger2] guibutton [cagedoor] [BTmm = 101; showgui trigger2] ] alias elevatormmodel = 16 alias elevatortag = 5 alias elevatorspeed = 25 alias elevatormmodelname = palette newgui elevators [ guitext "pick a mapmodel:" guiradio palette elevatormmodel 16 [alias elevatormmodelname palette] guiradio barrel elevatormmodel 8 [alias elevatormmodelname barrel] guiradio jumppad2 elevatormmodel 13 [alias elevatormmodelname jumppad2] guibar guitext "pick a tag:" guislider elevatortag 0 50 guibar guitext "pick a speed:" guislider elevatorspeed 0 150 guibar guitext (info1) guitext (info2) guitext (info3) guibar guibutton "create elevator" [build_elevator] build_elevator = [newent elevator $elevatormmodel $elevatortag $elevatorspeed] ] info1 = [ concat model is $elevatormmodelname ] info2 = [ concat tag is $elevatortag ] info3 = [ concat speed is $elevatorspeed ] mapmodellist = [ "tree1" "dcp/tree2" "dcp/tree3" "dcp/palmtree" "dcp/thorns" "dcp/plant1" "dcp/grass" "dcp/ivy" "dcp/barrel" "dcp/streetlamp" "dcp/bench" "dcp/pillar" "dcp/waterbowl" "dcp/jumppad2" "dcp/leafs" "dcp/valve" "dcp/palette" "dcp/vent" "dcp/mushroom" "dcp/biotank" "dcp/groundlamp" "dcp/console" "dcp/turret" "carrot" "switch1" "switch2" "doors/door_01" "doors/door_02" "doors/door_03" "dcp/cask" "dcp/cart" "dcp/candle" "dcp/vase" "dcp/sack" "dcp/chandelier" "dcp/chest" "dcp/firebowl" "dcp/smplant" "dcp/insect" "dcp/reed" "makke/nocamp" "makke/strahler" "tentus/food-drink/goblet" "tentus/food-drink/apple" "tentus/food-drink/pear" "tentus/food-drink/appleslice" "tentus/food-drink/meat" "tentus/food-drink/bowl" "tentus/food-drink/pieslice" "tentus/food-drink/mug" "tentus/food-drink/winebottle" "tentus/food-drink/pie" "tentus/books/flat" "tentus/books/multi" "tentus/chains/chain" "tentus/chains/curvechain" "tentus/barrel" "tentus/sidebarrel" "tentus/pot1" "tentus/rope" "tentus/ropelamp" "tentus/ladder" "tentus/fattree" "tentus/moneybag" "tentus/woodbench" "tentus/hammer" "tentus/anvil" "tentus/spear" "tentus/key" "tentus/redshield" "tentus/greenshield" "tentus/bombs" "objects/window01" "objects/sign01" "objects/lamp01" "objects/chair01" "objects/bed01" "vegetation/tree00" "vegetation/tree01" "vegetation/bush01" "vegetation/tree02" "vegetation/tree04" "vegetation/tree05" "vegetation/tree06" "vegetation/tree07" "vegetation/tree03" "objects/window02/window02_1" "objects/window02/window02_2" "objects/bench01" "objects/lantern01" "objects/lantern02" "objects/woodchop" "objects/table01" "objects/torch" "objects/torch_cold" "objects/fire" "objects/sail01" "objects/well_base" "objects/well_roof" "objects/lamp02" "objects/med_chand"]